Originally from NYC, I've been in the Bay Area for several years as a contract Rigger and python scripter. Much of my time in NYC had been as a freelance/contract rigger, animator, and modeler, but for a good number of years I was a Character TD at several places leading their teams to set up human character pipelines similar to video game production in the pursuit of making human character previz for live-action commercials speedy and efficient. To achieve these pipelines I developed sophisticated but clever assembly line techniques and ways to implement motion capture for characters. I love learning new things, open to working in multiple skill sets at the same time, and enjoy working closely with teammates to help each other meet our collective goals.